I was looking into this and I was wondering if there are any small self-publishers who have tried to get a booth at GenCon and sell their game, and if it was effective or not. I was looking at just getting a 10'x10' booth to sell my game, and a full page ad in the con guide. Do you think a full page ad might get anyone interested to check out the booth, or do you think it's just a waste of money to do?
Selling Your Game at GenCon
I've seen plenty of small publishers there. I don't know how many of them actually break even at the show. I believe most of them see it as a publicity thing. Raising name awareness and all.
The con guide is sooo frickin' big that I don't know if an ad would do a lot. Maybe if you're selling something related to RPGs. Those guys generally read more of the guide than the average boardgamer I see.
Anyway, best of luck. Let me know if you get a booth and I'll be sure to stop by.
You can join the GPA (Game Publisher's Association) and then get a "Showcase" spot for a fraction of the cost of a booth. Then you can demo your game or better yet set up events where you play it with folks, when they want to buy it, send them to the GPA booth.
Last year I bought booth space at both Origins and GenCon through the GPA.
I made more money at Origins than I did much at Gencon, even though Gencon is about double the size. I attribute the difference to the fact that one of the local Ohio game groups set up dozens of sessions for our games at Origins, while at Gencon, we did not have that exposure. As a matter of fact, at Gencon, there were alot more people actually stopping at the booth, but fewer people buying. At Origins, I heard, "I just played your game in an event and I want to buy it". This is the way a new publisher, without brand recognition, sells stuff. It was also more common for people to buy more than one game at a time from us at Origins than at Gencon.
Now we make games and dice towers, no roleplaying systems, so I would expect Origins to be the show to go to because it's much more boardgame oriented., but I was still surprised at how much better we did at Origins than at Gencon.
It will depend of what you’re selling and how much your making per copy. If you have a good looking product and have a health markup so you’re not working for nothing then you might come out ahead. Do you already have a game made, website, literature to hand out and are you ready to do business in general? For example many people will want to purchase using credit cards. Are you set up to do that? If you’re not I believe www.GAMA.org has a program for small publishers to help with those things. And don’t forget that the day is long and you’ll need to leave the booth for bathroom breaks, food etc… You need at least one assistant that is enthusiastic. As for being a waste of money i guess its just a matter of how you look at it. You may loose money on the show but it is advertising being there.
Check this out http://www.starfleetgames.com/book/ there is a chapter that covers attending Cons.
If you do end up attending drop by the Mayfair booth and say hi, I demo games for them.
Is the game published and in print?
Are you looking to create a buzz around your game to get a larger publisher to look at it?
What are your goals. My personal opinion is that doing GenCon is a miss-allocation of funds, depending on the game. Do you live in the area and as a result will be able to spare the flight cost for 2 people (at least) and hotel?
Are you looking to possibly split costs with other publishers or to promote other games?
We sold several different games at GenCon and several different dice towers. One game was sold out Sat, another on Sun, and I should have brought more dice towers - people who had money ready to give me on the spot did not always go for "we'll take your money today and give you free shipping next week) - they wanted it now.
We sold about the same amount at Origins, but the booth and other costs were much lower so we made more money. We also had a few people at Gencon who bought at Origins as well.
GenCon:
10x10 booth $1100 (entreprenurial booth) - $1600
Hotel - 3 nights $450 (taxes)
Travel to and from: $200
500 copies of game: $? - not sure what you are making.
You also mention ads, registered TM,
I'm sure you've done the math since you know what you need to sell to break even. Just some thoughts, since my friend/co-developer and I are at the same place you are... how well play tested is the game? Does your game have a market? Is your price point right for the game from a market and margin perspective? Going to print with even 500 copies before gathering solid feedback on these things could lead to issues that could be worked out prior to the event.
With the help of our game artists (it's slow), our decision was made for us that we can't sell at these events. Which was the right move for us. We did get 4 slots at Origins to run demos, but will not have any product as the game in it's current version is demo only. We are also in the same boat as you with self publishing, same reasons - control, 5% a gyp, control, and yes, control.
I think it's been mentioned before but you may want to consider running demo events at conventions, even if you aren't ready to sell. Cuts costs way down (and yeah, the sales would be $0), but you'll have time to rework things, get feedback from the community that would ultimitely be customers.
Also - get feedback here. :) I didn't see what game you had? The group here has lots of thoughts from experience in both development and as gamers.
Something came up above that should probably be re-iterated.
Instead of a booth, you'd get almost as much exposure just doing game demos as scheduled events. You can see plenty of small publishers doing it that way. Just be sure to give out a free copy to the winner and you'll likely have plenty of sign ups (*if* you game has interesting name / info).
Which as the others said... what the heck's it about? I wouldn't worry much about anyone stealing your idea if you only think you can barely break even and are doing it as a pride endevour. Which, I must give you a pat on the back for a very pragmatic outlook at least :)
Where are you going to have your game manufactured? If it would take 500 sales for you to break even at full retail price, then I think something may be going wrong in the entire calculation.
I am currently publishing Terra Prime and Homesteaders, you can see more information on boardgamegeek. So I have some experience with crunching the numbers. They are also several months into the production process (read graphic design), and I would not be able to have them ready for GenCon, so your timeline may be too ambitious.
My back of the envelope calculation tells me that if I sold 100 copies of Terra Prime and Homesteaders (combined) I would profit from an event like GenCon. If I take into account all of my upfront costs of the project including Graphic Design. Which I must mention, that I am using two fantastic artists that are active on this forum, Seo and Josh Cappel (outside lime?). Taking into account the graphic design costs for my games and flights, I would have to sell about 220 games.
Either your sourcing for your games is insufficiently low cost, or you are selling games with a smaller cost.
Michael
FYI - My designers are getting more than 5%, and I still have plenty of room for profit. I do not want to say how much, because I am unsure if I can process all of the potential submissions. One thing that may work, is to set up a partnership, by which you could work with a publisher to produce the games and provide some of the initial capital for the project. Then you have a risk sharing, and in exchange would also have a higher ongoing revenue stream from the game. I would be willing to discuss such a setup if you are amenable to the idea and have a game I would be willing to publish. Or maybe I am just talking to myself :)
Just so you know, I play tested my game for about 18 months before it was released. That was somewhere around 150 play tests I think. That's just for a frame of reference. Right now, I've tested my current design about 40 times and it isn't even what I'd term "ready" for convention testing.
Testing is a good thing.
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Last year I bought booth space at both Origins and GenCon through the GPA.
I made more money at Origins than I did much at Gencon, even though Gencon is about double the size. I attribute the difference to the fact that one of the local Ohio game groups set up dozens of sessions for our games at Origins, while at Gencon, we did not have that exposure. As a matter of fact, at Gencon, there were alot more people actually stopping at the booth, but fewer people buying. At Origins, I heard, "I just played your game in an event and I want to buy it". This is the way a new publisher, without brand recognition, sells stuff. It was also more common for people to buy more than one game at a time from us at Origins than at Gencon.
Now we make games and dice towers, no roleplaying systems, so I would expect Origins to be the show to go to because it's much more boardgame oriented., but I was still surprised at how much better we did at Origins than at Gencon.
If you don't mind me asking, about how many copies of your game did you sell at GenCon?