I know that ideas can't be copyrighted...what is really being copyrighted in games is the art etc...
However...I have an idea for a game that doesn't use a lot of components and can in fact, make use of components people already have.
So I could sell the rules. But I see two problems with that. One is the proliferation of PDF's. Initially I thought to sell the PDF of the rules but quickly realized that people could easily distribute the rules this way without getting proper payment.
Then I thought about holding the PDF's but selling hard copies only. This only removes the distribution by a small step, people could easily scan the rule and then freely distribute. This method is also an inconvenient method of getting the product to the consumer initially (plus shipping etc...).
So my dilemma is...I have a great idea that has been playtested and doesn't rely on the necessity of particular components...so it is easily distributed...but then that's the problem, it's too easily distributed.
Any suggestions?
Thanks for the input guys.
You make some very valid points...just wondering if anyone has done something similar to what I am thinking and to see what that experience was.