It took over a half a year for my artist to finish all the artwork for my game and now I'm ready to put that kickstarter up. I figure if I advertise now, I could have the KS running sometime in March.
The problem is, I have no idea where and how to advertise. Make 10 copies and send them to board game youtubers was an idea. I feel I'll need to throw money at them for a paid sponsorship with a time-released upload. Advertising on BGG? I don't know how far that'll get me with all the adblocking. I tried it a few years ago with my other game. Never got a hit. Someone suggested in the backlogs, to do instagram and twitter. I don't use those at all, but if you can show me it works for indie people, I may force myself to use those near-useless, superficial apps.
I know advertising beforehand is the key to success, so I don't want my game I've worked on for 2 years, go down the toilet.
Quest: I wouldn't mind if I had someone with publishing skills pick me up, but the problem is finding some, shopping it, waiting to get back to you, negotiate, agree to something that (of course) doesn't favor you in the least, or start again with the search. Kickstarting it yourself has the benefit of just getting it out there, but you're also doing all the heavy lifting of marketing and logistics. I honestly wouldn't mind only 200 backers if it meant it gets backed and played. I'd honestly love to shop my extra games at conventions and FLGS.
Professor: As of now, I just have a facebook page for the game. I don't have a BGG page for it because I had no box art for it up until just 3 days ago. (Those 3 days were spent fixing the image content myself). I wasn't going to put up a page of vaporware with no images nor a page with the placeholder images I was using. It's been play-tested and blind about 50 times +/-. No rule online, and it's edited well. I may as well upload it here just to have someone look at it again.