Oh:p I might-as-well have put a CATALOG Description in. I was only thinking of how I don't write on the Back Cover, so there's nothin' ta' say on that>:p
World's First Perfectly-balanced Table-top Rpg. Game Module
How did you define skills to ensure that they are perfectly balanced on a holistic level, particularly considering the play styles of groups on an individual basis? For example, an adventurer with a purely social skill set would be a sub-par character in a combat heavy campaign, whereas a combat-oriented warrior would not be as viable in a game centered on politics and intrigue. Did you balance the game play itself so that socially-intensive role playing and tactical combat occupy equal amounts of game time, or are the skills balanced in some sort of relativist sense so that all of them have equivalent worth regardless of setting?
Are you looking for opinions on some aspect of your game? Is there some kind of design obstacle that you've encountered recently that you are looking for help to get around? I'm reviewing this thread, but I have a hard time following along.
A few things that have caught my eye:
1) When you say "height-related", is that actually related to a character's height?
2) I can't possibly be the only person who thinks that MillllliBbeEgggginnningGg AGEStOrm is a joke.
3) How can characters make their own skills? That sounds really intriguing, but I feel like it would risk the 'perfect balance' you've spent many hours tweaking. Can you give an example of the kind of skills a character might be able to create?
4) I appreciated the example you gave of the fighter. I did not understand the favor/non-favor, however. Is that similar to a +1 or -1 to a die roll, as other games or systems may have? How many things can a character favor? If a character favors a lot of things, does it decrease the 'potency' of each thing favored?
5) I think many people on this forum are willing to help, but direct questions usually elicit the best response. For example, you could ask "Is it reasonable to ask the players to have a 34-sided Danish lottery die, or should that be provided within the game?" People (at least me, anyway) have a difficult time determining where or how to put in their 2-cents when a clear question is asked.
I wish you luck with your game.
Thanks for answering my question.
Are you the same Joseph Oberlander who wrote "Revive the Ways of Old: Ancient Becomes the New, Print Is Now Bold, the Runes of Faith, Still Follow You..."?
Also, I know that you are a big fan of AD&D, as am I (started playing 1st edition and the Red Box back when I was five), but I'm curious if you have ever played "Rifts" by Palladium Games? It is not as good as D&D, but I think that people who play it would get into your game.
So, what I'm wondering then is if common people can appreciate your game, because the description of your book says you've found a way of wisdom with secrets that a common person would have to learn to understand. Did you work that into your game? Because I think that would be really great, as I agree with the design philosophy of making games that help people to better understand the world and/or be better people. If not though, I could see how publishers would have a hard time appreciating your game since they would have that different way of thinking.
Also, with the skills, if I understand right, I could get up to 10 in a skill like Riding, because it is an adventure skill, but then something like Cooking or Dancing could only go up to 5 as non-adventure skills, or would those be general skills and the non-adventure ones would be the ones that my character class can't take proficiencies in, kind of like paying double points in 3rd edition?
How many words/pages long is the game? Because $590 sounds like a pretty good deal if the publisher is buying all of the rights to a full length book. Having read your description of "I Dreamt of Spiritual Sailing, You Became My Wind, I Dreamt of You and Me," I can see why you'd want female artists to do all of the illustrations. Their work would be like shining a light on the thoughts you are expressing with your words, right?
As an experienced ESL teacher with years of living in a range of non-English speaking cultures, I suspect that WelcrieWawdriqe is NOT a native English speaker.
Say what?! It's obvious that he is an American, native speaker, and like he says, a headbanger on top of that. There is just a level of thinking and mode of expression that not everyone is going to understand or appreciate. Maybe what has you confused is that he types everything on his cellphone, and is sometimes in a rush because of something like running out of battery, so there will be one or two mistakes.
Of course, the real question is, what kind of headbanger? Are we talking Anthrax and Dio, Primus and Ministry, Rob Zombie and Type O, Slayer and Cannibal Corpse, or all of the above?
Are you willing to take a royalty payment instead of money up front? That's what most publishers are willing to give. If the book sells well then you'd make more money that way.
I don't think you actually need a Publisher... Why not SELF-PUBLISH and use a service like this:
I believe this is a service like "The Game Crafter" (TGC) which allows you to self-publish your RPG core rules and charge how much you want for them...
Some core rules are sold for $2.99 others $10.99 and higher.
It depends on how much detail you provide in your rulebook. If it has volumes of pages of all kinds of RPG details, well you could probably sell it for more on "Drive Thru RPG". I would suggest you get an artist to simply draw black & white illustrations that you could add to your rulebook. This will add more value to the rulebook and you can probably charge more money. ;)
So really you DON'T need a Publisher. All you need is to write down all your rules and publish this well balanced module on their website.
You are lucky that a service like this exists. Why worry about finding a Publisher when "DTRPG" is there ready to start selling your rules core!
Update: What you MAY need is an "Editor"! Somebody to make sure all your rules are well written and that the language used is proper.
I think he already tried Drivethru and has had experience self publishing his other books in the past. The goal here is to take this game to the next level with a publisher who shares his vision, who can get this book out to the audience it deserves, and who can hook him up with the female illustrators who have the proper perspective to do this headbanger's work justice. It would really take a very special kind of editor to manage this project without watering it down or ruining the balance by messing up the language.
Oh sorry, I was unaware that he has already tried DriveThruRPG...
I don't know. All I have experienced from Publishers is that they are usually "stand-off-ish". They give very small royalties and I have concluded that IF I can successfully Kickstart a game, I will probably go in that direction.
Well the language is probably the biggest issue... No?! It has to be readable by the person who is buying the book... And just for my own information, how many words does his rulebook have???
All books have editors... Before publishing the book and Editor must review and edit the book... It's part of the process of getting your book published!
How about writing the rulebook in his native language... Publish it wherever he lives in a language that he masters. Then you can get it TRANSLATED by a Female translator! This way it reduces the need for editing because it would get edited in whatever language he is most comfortable with...
Just an idea...
Ok. I got all my introduction up to look-at for Selling. Thanks for your help.
Do I have to upload my whole book before a Publisher comes to knowing it's there for sale? There doesn't seem to be a way to get my PDF file on. Just my Cover Image and Price and everything.