Hi Everyone!
Hopefully I can get some input on this. I'm self publishing a game, it got funded on kickstarter and I'm getting files ready to give the manufacturer and am really excited about it.
However...
I've written dozens of game rules before - but this is my first time to have some published. *I* of course feel that the game rules are really clear, but I haven't had much opportunity to see if the game would make sense to people who haven't played it before. The rules have been blind play tested - but only so far by people who are gamers already. I thought I could get some more eyes to take a look at them.
I'm not the Graphic designer - and these will be made prettier - I'm the mechanics designer. So my goal is mostly making sure that everything is clear and concise. I typically write the rules like I would write pseudo-code as I do some design work for video games as well.
If anyone else has any rules they want input in - please feel free to post them, I will gladly offer some advice from my experience! I thought we could maybe get a discussion going on proper format of game rules, some syntax and editing stuff.
Thanks!
Thanks Seth! I hope you got at least a kick out of playing it at the con the weekend before last! I know it's not your typical kind of game :-)
It's a scant 1500 words for anyone else who is worried they'd be looking through a novel :-)