Hey, all. I'm having some trouble with applying logic (or maybe too much logic) to my theme. The game I'm working on is a deck building game that is a player vs player war game instead of player vs objective. To keep the design open as much as possible, I do not want to limit players to only using one faction. Here's some info:
Players are assigned a Character or Hero like card to represent them.
There are four factions in the game. For example, Red, Blue, Yellow, Green.
Players, using their character, recruit or buy warriors from the existing factions to fight each other with.
My issue: If these factions are their own groups, why would I be able to recruit warriors from each faction to use in battle against my opponents who also have armies consisting of the very factions I've recruited? I can't seem to wrap my head around this. A possible solution would be to dismiss the idea of having factions, but having factions does allow for additional design effects.
Thoughts?
Does it make sense for me to buy Red and you to buy Red, then fight each other? I really think I'm worrying too much about this. Haha.