I would like to point you to the book series "Incarnations of Immortality" by Piers Anthony. The first book is called "On a Pale Horse" and is about the Incarnation of Death.
The main character basically becomes Death and must learn the job as he does it. His job revolves around weighing the souls of those recently departed, focusing on those souls so close to the line that they can neither float to heaven or sink to hell without his judgement. In rare cases, souls too neutral for Heaven or Hell would go with Death to Purgatory.
Much of the book involves Death's interaction with the other Incarnations(War, Fate, Time, etc), sometimes helpful, sometimes not, as he learns his new vocation.
Thank you. But I feel like I have still a long way ahead of me since I still can't see clearly where to take this game. At least it is a very interesting experience and I have a lot of fun talking with you guys about it.
I feel honored that this little idea brought you to write your first reply on this forum. I hope you keep going and you shouldn't really bother that you have "nothing insightful to offer". As I see it a community isn't all about being productive but to talk and to share. That's the whole fun in it.
Thank you. Your comment leads me to a very important point. You are right that in its basic theme the game resembles Bleach and Soul Eater. But I hope that when I am finished or even earlier than that, you can't say that anymomre since I don't plan on inlcuding the key element of Bleach and Soul Eater. Both of them are fighting shounen manga/anime. It is all about wielding your weapon and having supernatural duels with high paced action and lots of special effects and powers.
I don't want that in this game. If I would make fighting a key element too then the game would be nothing else than a slightly different themed dungeon crawler: you walk around the board and collect treasures (souls) and fight monsters (lost souls). I would say that this would be a lost opportunity and wasted potential since this theme has a lot more to offer. At the very least I hope it does.
Don't get me wrong, there is nothing wrong with dungeon crawlers and I get why they are so succesful and why a lot of people enjoy them. Personally, I don't really like them even though from time to time I bring Mansions of Madness or Mice&Mystiques to the table. But since this is a genre that I am not paticular fond of I don't believe I will ever design one of my own.
These are the main two reasons why I don't want to approach this idea that way. Your comment made me realize that, so I will thank you again.