I'm into graphic design and I often like to design artwork for a game really early on in the process of game making, I know this isn't convention and some people will be a bit like what? but it helps me think of ideas and focus in on a feeling for the game.
This is some art I did for my game 'Monaco: 1929', you can read about it if you want by following a link to my page I'm sure. The idea is essentially about racing and sabotage!
I looked at lots of old Monaco posters for inspiration and I hope I got close. But some feedback on the design and anything you hate would be appreciated greatly. Sorry if the image is low res I had to take a screen cap.
Thanks very much,
Maritoe
What did you mean about the nail trap? it sounds interesting. Ye I had some problems with drawing the driver, I couldn't quite get the mix of minimalism and realism right, people are always the hardest. But when I do manage it I'm going for a person flailing their arms about alot, so that should hopefully show how it's out of control a bit better. Hm perhaps the wheels shouldn't be flying off, maybe just falling off of the back?
I'll look into using different colours, I was trying to stick pretty rigidly to the early poster style which often used very bright colours but I may well darken the red up a bit!
Thanks very much for the feedback! Keep it coming:)
Maritoe