Hi all,
I was wondering if any HAD/HAS any of the old "Dragonlance" campaign booklets designed by TSR. They are numbered DL-? (like DL-7 or DL-10, etc.)
They are pre-designed AD&D "Official Game Adventures".
I have one such booklet (DL-10) "Dragons of Dreams" and I would like some explanation on this booklet.
Some of my questions would be:
- What are the numbers on the Wilderness Map?
- How do the Chapters work? How does the campaign continue from Chapter 1 to Chapter 2, etc.?
- How are the Events triggered?
- How/where are the Encounters triggered?
- How do Random Encounters occur?
- How do players "move" from one hex to another on the Wilderness map? Is that in a matter of days, etc.?
I guess the basis for each booklet is similar and so my question are probably more general in nature. I just want to have a better idea how the story is controlled using these elements...
Thanks in advance!
BTW if anyone has OTHER methods by which to tell a story (such as an RPG) and this is a modular concept, would love to hear more about this...
In my "Dungeon-Crawl" I was exploring how to add the RPG story to a game. Obviously I know of some resources - but there may be others. And they are probably worthwhile investigating further.
I am researching this for "Monster Keep" (a revival of the Dungeon-Crawler type of game but in a different form)...