Hi there everyone,
I need name for a game I'm designing. You play as a conspiracy trying to take over the world by taking control of various organizations and agents. Each conspiracy has it's own special powers and a special victory condition, but all the conspiracies can win by controlling 10 organizations. Think Steve Jackson's Illuminati updated to a somewhat more modern game.
There's a pretty big turn order/time mechanism. The game takes place over a year and each player has a marker on a calendar. Actions take various amounts of time (which players can often increase or decrease) and as long as your marker is the first on the calendar it's your turn. Taking over particularly good organizations, or ones that others don't want you to take, will take a longer time and delay your next turn compared to taking a weaker organization or doing a small administrative action like moving groups around. I'll probably solicit thoughts on the mechanics in another thread later (probably after I've finished the draft of the rules that I'm working on,) but for now I'd love help with a better name for the game.
I've been going with a working title of Conspiracy Year, but that's not very good. I was wondering if anyone might have any more exciting thoughts. I have considered Conspiracy Theory, but I don't think it quite fits this game (though it could easily fit for a co-op expansion in rolling around in my head where an AI controls on of the Conspiracies in the game and the players are working to stop it from taking over the world.)
Any suggestions or thoughts would be appreciated! Thanks in advance!
-Zorblag R`Lyeh
There are some good ideas there; I'll let them mull a bit and see if any feel just right. I do know that the Cabal and the Syndicate are working names of conspiracies so far for either the base game or a potential expansion so they'll have a part in the game itself.
@Corsaire, I do want there to be some humor in the game; it's a big part of what makes Illuminati fun. Organizations will have traits or names that might be a bit funny (e.g. the NSA will be Government and Criminal) and Agents might have amusing powers, but for the most part if there's humor it's going to need to show up in the art which I'll need help with later.
Here's a list of the conspiracies that I've got as a working model so far, just so that everyone's got a better idea of some of what's in the game:
*The Brethren (wins by controlling every kind of trait in the game)
*The Bureaucracy (wins if no one wins by the end of the game)
*The Cabal (wins by destroying organizations)
The Council (wins by having a variety of kinds of influence)
The Collective (wins by controlling Government Organizations)
The Consortium (wins by controlling Corporate Organizations)
The Illuminati (wins by having a set amount of any type of influence)
The Junta (wins by controlling violent organizations)
The Network (wins by having a set amount of transferable influence)
*The Order (wins by controlling fringe groups; actually the most disorderly of the conspiracies)
*The Outsiders (picks another Conspiracies special victory condition)
The Syndicate (wins by controlling Criminal Organizations)
The ones with the stars I'm currently thinking will go in an expansion which adds a few things that pertain to their victory conditions or which are a bit more complicated. There's some chance that I'll roll that into the base game though.
-Zorblag R`Lyeh