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Need some help

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cripplefish
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image1.JPG

Hi guys,

I'm playing around with this new game idea. I started from a (what I believe) unique mechanic, but now is definitely the time to start thinking about a theme so the rules and theme can grow together when I move further.

To put it very basic, it's a marriage between Carcassonne and Monument Valley (the Escher-like mobile game). Each player has 4 pawns, need to buy hexagonal tiles and place them on a grid which will form a labyrinth of Escheresque madness. By placing the tiles you can make a path where your pawns can move over or block your opponents. I uploaded an image but you have to rotate it 90degrees (it's on his side now)

As it looks very dreamy and abstract, a realistic theme like 16 century builders doesn't really apply here. I was thinking first about people trying to get to the gates of heaven but first need to pass one final test, get to the top first with all your pawns. Or something that happens during a dream or in a parallel universe/dimension.

I'm also still on the fence on what the goal is (how you can win) and why multiple players are battling against eachother. Does this stimulate anyone's creativity glands? :-)

let-off studios
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A Couple Options

- Teams are comprised of prisoners in an extradimensional space of some kind, and must recombine at the exit to escape. Maybe each worker is a fragment of one individual's personality (maybe they have different abilities to reflect this), and all four must be present for a successful escape.
- Each member of a team has a copied fragment of a key, and only when all four are in the same place can the key be assembled and the door to the treasure vault opened.
- Its a race across a desolate and/or remote wasteland, and pathways must be forged before the land is traversed.
- a demon will be summoned when four talismans are brought together at the altar, wreaking havoc on enemy nations (the other players).
- Each pawn is a fragment of a world-changing idea, and will only be realized when all four "figments" combine at the event horizon via a neural network. Which idea will emerge in this genius' brain first?

...That's as much as I came up on this lunch break. Hopefully it's been helpful. :)

djayshaggy
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Some sort of challenge of the

Some sort of challenge of the gods to see who's worthy. Incorporate Greek mythology. Players could have one god who supports them and alters their gameplay in some way. This could be giving the player permanent abilities or allowing them to receive help randomly or request it. On the other hand, you could have a mechanic where they are attempting to impress gods by accomplishing certain goals along the way. This will then grant them the support of that god.

cripplefish
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let-off studios wrote:- Teams

let-off studios wrote:
- Teams are comprised of prisoners in an extradimensional space of some kind, and must recombine at the exit to escape. Maybe each worker is a fragment of one individual's personality (maybe they have different abilities to reflect this), and all four must be present for a successful escape.
- Each member of a team has a copied fragment of a key, and only when all four are in the same place can the key be assembled and the door to the treasure vault opened.
- Its a race across a desolate and/or remote wasteland, and pathways must be forged before the land is traversed.
- a demon will be summoned when four talismans are brought together at the altar, wreaking havoc on enemy nations (the other players).
- Each pawn is a fragment of a world-changing idea, and will only be realized when all four "figments" combine at the event horizon via a neural network. Which idea will emerge in this genius' brain first?

...That's as much as I came up on this lunch break. Hopefully it's been helpful. :)

NICE! I really like the idea of being 4 separate entities of 1 whole and the goal is just to try to get them all on 1 tile (after potentially all of them obtain 1 item). I had been thinking about the human brain and being an idea, funny that you write it as well, maybe we're on to something here :-)

Thanks a lot for the input, really appreciated. I'll post regular updates of my progress ;-)

cripplefish
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djayshaggy wrote:Some sort of

djayshaggy wrote:
Some sort of challenge of the gods to see who's worthy. Incorporate Greek mythology. Players could have one god who supports them and alters their gameplay in some way. This could be giving the player permanent abilities or allowing them to receive help randomly or request it. On the other hand, you could have a mechanic where they are attempting to impress gods by accomplishing certain goals along the way. This will then grant them the support of that god.

I also had the idea that the players are gods, moving around nomad troops of some kind. But your idea might fit more. I'm going to brainstorm on that for a bit, thanks! :-)

cripplefish
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Edit

I added a quick sketch of how the tiles would look like. This is just a test, some things do not work yet on the tiles. Cool gadget: you can use the tiles in both directions. Just turn the whole picture 180 degrees to see what I mean.

Tedthebug
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The name of the rose (umberto Eco)

In the movie adaptation of the umberto Eco book starring Sean Connery they enter a maze very similar to this. The movie is way old now so probably isn't a good reference point but maybe if you can find it it might give more ideas for a theme.

questccg
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Clarification

Tedthebug wrote:
In the movie adaptation of the umberto Eco book starring Sean Connery they enter a maze very similar to this.

https://en.wikipedia.org/wiki/The_Name_of_the_Rose

http://www.imdb.com/title/tt0091605/

The movie/book is called "The Name of the Rose" and the movie starring Sean Connery was way back in 1986...

Just figured I'd clarify that.

gxnpt
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the 4 pawns

If you use any fantasy/magical theme the 4 pawns could represent the traditional fire/water/air/earth division.

Arcuate
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Like the core concept

This game concept could have great graphic appeal, and could lead to interesting game play. On the basis of your rough sketch, I think it is something I would pick up in a game store and have a serious look at.

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