This is an idea I had lately for a relatively simple game with a low amount of components, but that should have a rich theme and story like Arkham Horror and friends.
The problem is that I don't want to have story text, I don't personally find it deep and engaging even as a player. I decided to use a similar solution to "Android net runner" where thematic keywords are used intensively to designate game elements.
In my case, I was considering replacing numeric stats with keywords. For example, instead of having an influence stat of 3, I could give the keyword "Wealth" and "Persuasion". Any challenge that would require those keywords would grant bonus modifiers. The old solution would have been something like roll 1D + influence.
So the idea is to add more depth instead of just a number. The games is still relatively simple, I just want to modify a roll. But with a simple replacement it seems to increase thematic depth.
Do you think it does strengthen the theme?
Is there alternatives besides using story text?
I know how to handle RPG with stats. I worked on wizardry and several RPG system when I was younger.
My concern is how to improve story driven theme with little material.
For example, I could have en encounter designed this way:
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Infiltrate a group of cultist
Success traits: Wealth, persuasion, improvisation
Success additional reward: Gain 1 supply
Casualty traits: Willpower, Lore
Casualty: Lose 1 sanity
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So the trait system: you get a +1 o your D6 roll for each matching trait. There is a success roll, and a casualty roll.
So as you can see, there is little information, I could add a bit of flavor text and artwork, and that is the limit of what I can do with the theme. But the fact that the traits are described as keywords, it describe even more what you are trying to do. Yes you are infiltrating a group of cultist by using your wealth, trying to persuade people what you are worthy or by improvising maybe a story to justify your presence.
So does it feels more thematic with that method without having to write any story text?
The idea is more to create a story machine rather than a scripted story.
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People on BGG said that it could be more complicated to search and match for keywords. One solution that came to my find to make scanning easier would be to have 25 unique traits each starting with a different unique letter. So you could simply try to match a letter instead of a word. That letter could be put in evidence.