It's an educational word game with a strong language theme. My problem is coming up with a name for it.
Most of the obvious possibilities (e.g. wordplay, word nerd) are already in use by many others, for a variety of purposes. In addition to potential legal issues, choosing such a name makes my game difficult to find among all the other entities using the same name.
There might be some possibilities based on ancient or foreign languages, including such morphemes as LECT, LEX, and LOGOS, but the obscurity of these sounds makes such terms sound elitist and pompous, and certainly not like much fun.
I could make up something, as the originators of Scrabble did, but this strategy necessarily divorces the name from any meaning related to the nature of the game itself.
Of course, I wouldn't mind getting some brilliant name suggestions, but in the interests of making your contributions valuable to the wider (BGDF) audience, I'd like folks to focus on the philosophical issues of choosing or designing names for games, based on a well-developed theme.
Perhaps some of you have been faced with a similar situation before. I'd like to hear about the thought processes you engaged in as you worked toward a solution.
Everything you've said rings true for me as well. I've even considered seeking a drug-induced inspirational breakthrough.
The game system I'm trying to name includes more than 1000 different language tasks, so a reference to just one of these in the game name (e.g. Jargon) would be somewhat misrepresentative of the game system's true range, and terms of a more general nature I always find already taken by others.
Speaking of working titles, the one I use is: ERIC Is An Anagram Of RICE