During medieval times, nobles ruled territories and the population was composed of rought : Merchant, artisan, farmer, peasants, etc. depending on countries.
What control did nobles have over their population considering that:
1) many of those caste are not paid because they serve. So nobles cannot chose to spend more money in Farming than crafting for example.
2) Many of them cannot change job on the fly. A merchant will not suddenly become an artisan because the priorities of the kingdom changed.
So how did they control the production of the kingdom.
I found that in european medieval system had 3 "production" caste:
Merchants, Artisans and Farmers
So I thought I could use a mechanism like in Master of orion where you can shift population between those 3 job. Still thematically, it does not make sense to move people around. I was wondering if there was other levers the player could use to influence the production of the city.