Hi all,
I've been hard at work on my first serious entry into board and card game design. It's a game called Upgrade Wars, which mixes deck building with some light tactical combat. More of a deck 'churning' game really - your base deck serves as an engine to create massive robots which you then use tactically through three combat zones in an attempt to wipe out the other opponents.
This is the umpteenth iteration of the game - but one that I'm really happy with. It's gone through hours and hours of play testing, both by me, my group and other groups as well.
I've set up a BoardGameGeek page for this: http://boardgamegeek.com/boardgame/128701/upgrade-wars where you can also find the rule book as a PDF. I've also attached the rules to this post. I'm really curious to hear other's thoughts and ideas about this game. You can reach me directly at bgerber@gmail.com.
The game consists of 272 cards, dice for resolving combat and tracking damage and may have a battle mat or board as well. At the moment I've printed a physical prototype with some donated and public domain artwork. I'm not an artist or graphic designer, so the iconography and design isn't where it needs to be.
Here's the pitch:
~~~~~~~~~~
Far in the future, war has been relegated to a spectator sport. As humanity has spread throughout the solar system, advances in material sciences have left us wanting for nothing yet craving new forms of entertainment.
3D printers ranging in size from minuscule to mammoth process material known as Nano-Goo (or just “Goo”) into virtually anything a person could need, from food and clothing to massive, space-faring ships. Using these technologies, a few enterprising individuals capitalized on humanity’s need for entertainment and have brought back to life the ancient custom of gladiatorial combat -- done safely by remotely operating (teleoperating) vastly powerful machines of war known as War Bots.
Large 3D printing structures are dropped onto remote asteroids and other small, celestial bodies. These come with a small complement of devices which begin to process the raw materials of these asteroids into Goo, which these massive printers can use to create War Bots. Printers use a series of programs called .WAR Files, which give them the specifics of War Bots which they can then use Goo to print.
War Bots are printed out of Goo, which is programmed to take a specific form with specific functions. Because they are made of self organizing nanomaterials, War Bots can be modified by simple programs called .UPGrade Files – or upgrades. These upgrades can be applied to War Bots while they are in the field.
Governed by a strict set of rules, and limited by the programs made available to them, contestants manufacture and then fight with these giant machines, for the delight of audiences throughout the Solar System.
Upgrade Wars is a deck building, tactical combat game. Players begin the game with a starter deck of 10 resources and two War Bots (the giant robots that do the actual fighting).
Through the course of the game, they may purchase new programs to deploy as War Bots or to Upgrade existing War Bots that have already been deployed.
The battle field is divided into three zones - the Printer zone (where the magic happens), the Defensive Ring and the Front Line - a zone shared by all players.
Your bots traverse the battlefield under your command in an attempt to reach other player's printers and destroy them.
Complete Victory: The last player with a Printer still capable of creating War Bots wins the game!
Tactical Victory: Each enemy War Bot you destroy is worth 1 Victory Point. Each enemy Printer is worth 5 Victory Points. Once three card piles are depleted, the player with the most Victory Points wins!
Featuring strategic and tactical play - players must decide where and when to spend their resources, which can go to either purchasing new program files or deploying War Bots into the field of battle. At the same time, you must manage your existing War Bots to defend your Printer and attack the enemy.
Thanks for all the suggestions so far! I've noted them down and am going through all of your replies point by point.
You've all made some great suggestions and had some great observations! I very much appreciate the time you put into reading my rules and thinking about this.
I'll post an update in a bit (although my time's getting sucked away by the holidays!) when I've made some changes. Then I'll get the newest "new" instructions uploaded to BGG!
Again, thanks! Once I have some changes in place, I'll let you all know!
-Ben