This is more of a "cup of tea" topic.
Just curious how you guys feel about this one.
There are plenty of players out there that freeze...
When they have the choice of: making kills or doing more damage.
An example would be; removing 1 opponents card from the table, or dealing damage to 3 cards (including the one which would have gotten removed instead).
This could happen in almost any game.
What would you do?
On what would your choice depend?
Allow even such a choice?
Making the choice obvious?
Interesting how someone views this from a defenders point of view.
But what if the defender has no choice?
What if the choice would be entirely for the attacker?
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Having a game where units are less effective after receiving damage. Sounds interesting, but complicated.
I think the game should be very simple in other aspects, to get this impairing done correctly?
IMHO, I do think that finishing of an opponent is the best way to do things. In the greater scheme, this opponent will not be doing any return damage. Which would simulate the impairing in a different way?