I'm sure all of here either have or are thinking about putting our design and publishing efforts under our own brand or company identity. I'm curious to know a few points regarding this task:
What are your favorite existing game company names, and why?
If you branded your own company, how did you arrive at your name?
Aside from making sure the name (and probably a ".com") is available, what other key factors should be accounted for in a name?
I imagine designers have a number of ideas for their company name (I know I do) but deciding which one is right can be tough! It may largely depend on the types of games you plan on creating, what your unique perspective or niche within the industry happens to be...but no one wants to limit themselves or their brand too much.
Thoughts?
Here are a few names I've been playing with.
Miniboss Games - creator of small, lighter games that pack a lot of replay power.
Lighthouse Games - again speaking to lighter, filler type games. Being a beacon of quality games in a crowded sea of options.
Flighthouse Games - variation adding some uniqueness, icon of a flying lighthouse seems cool (like below).
Soaring Castle Games - love the idea/image of a flying castle, a rich stronghold that sweeps you away to new and interesting places through our games.
Curious to know if any jump out as particularly strong???