Hello BGDF
I am an aspiring game designer from Saskatchewan, Canada. I played a lot of LoTR Combat-Hex growing up which is what ultimately got me trying my hand at game design (first, designing new units and later trying to design new game systems). Because I'm just shy of the arctic circle (well it feels that way sometimes), my playtester pool is very small (though very thoughtful and critical which is awesome) and my ability to attend cons non-existent.
I love history and warfare which has always drawn me to wargames/miniatures, but as I've grown up, I've realized that I enjoy the fast paced replayability of more streamlined games. So my designs tend to focus on finding a satisfying middle between games like stratego and warhammer.
Right now, I'm focused on a Medieval war-enomics game I call 4Keeps! (Pun intended). My goal is to make a truly modular/replayable/deep wargame with multiple paths to victory while keeping the complexity around settlers of catan.
Do you guys have any must-play recommendations for light-ish wargames? Also does anyone have any good resources to help with map design? (its created buy laying large squares together at random - think carcassonne meets Attack/Risk)
Wow that's awesome, I thought I was the only game designer up here! Good to make your acquaintances. Catan is definitely one of my inspirations. Also I recently played Scythe. I think my game is whatever genre Scythe is... a lightish euro battling game or something