Hello there BGDF! I have been on a journey since getting into board games 3 or so years ago to make a game of my own. BGDF seemed like the perfect place to get helpful advice and criticism.
I want to share my ideas as well as keep those interested informed with my progress as it happens. Also I think I care more to learn than I want to become the next big designer but as a lifelong gamer (in one form or another) creating a fun game for people to enjoy has always been a dream.
Please pardon any typos as I am on my phone though I will make a habit of visiting the forum at home mainly during weeknights west coast time. If you want to contact me feel free to message me here.
Happy holidays everyone I have nothing but wishes for the best for all :)
Xelaranger
Well BGDF is here to HELP make that a "reality"! But I must admit, 10 years into the "craft" and I still think about projects that can afford some form of sustainability. And what I have learned is the "Game Design" in general is a good "serious hobby".
Don't take my note of negativity the wrong way...
It's just that with all the designers (past or present) that I have seen, everyone of them had one (1) main game they wanted to "bring to life" and then the journey to that happening was the focus of all their efforts.
Sadly to say, one (1) design is not going to make a difference (really). The key is what Reiner Knizia said before his journey on designing games. To paraphrase, he said that it would take several games before becoming a household success. And that is very true.
Other well known giants like Jamey Stegmaier manage to pump out one game a year... Enough time to get the game from concept to finished product... Again proving that one game is just not good enough.
However if you want it to be a testament to your ingenuity or cleverness, one game can prove that you are capable of understanding the nuances of Game Design and that you have a knack for design. It's merely a question of reputability.
So I would go to saying: your first few games will help define you as a Game Designer. But in order to continue in this hobby, you will have to balance real-life (job & family and such) with the "wonders of designing" (part time efforts) if you plan to be successful.
Welcome to BGDF and understand, I'm just sharing with you the experience of 10 years of Game Designing has led me to understand (from not only my own experience but also that of others too...)
Cheers!
Note #1: And again welcome... don't take my undertones too seriously... BGDF is a great place to share ideas and get feedback to more broader topics.
Thanks quest for your input and insight. I like that you mention "serious hobbies" as this is something I can relate to from my days of playing the French horn haha.
While its probably a sin to admit, though I know of him I have limited knowledge of Reiner Knizia and have not played any of his games yet (yet keyword) though watching Jamey's Blog is much of the reason I am here right now :D.
So a question for you @Questccg - What was your first game concept like? and does that first concept have any impact on how you design/conceptualize games today?