Happy New Years everyone,
My name is David and I live in Salt Lake City, UT. I've been messing around with game development for many years and am finally deciding to get serious about it. Just found this board and am seriously impressed (and a little overwhelmed) by the breadth and depth of resources available here. What a great community!
I pursued screenwriting for some years and get the sense that the game development community is similar in a lot of ways: There's a ton of creativity out there, and opportunities abound but it's not necessarily the easiest to break in. Everyone has an idea for a game, and most people don't understand what it takes to really develop (and produce) a quality one. And my sense is - like with screenwriting - perseverance tends to pay off eventually, but it can take a while. Sound about right?
I've been developing and play-testing a 2-person alternate move strategy board game for several years and am ready to take it to the next stage but unsure exactly what that should be.
I've also got some card games that I'm batting around and an idea for a board game that came to me last night which I'm going to be exploring. I'm looking forward to getting involved with this group and learning and contributing as much as I can.
Cheers,
David
Thanks for the great list of suggestions. I'll start working on them.
Regarding prototyping - I have a very playable prototype and rule book but they use artwork that I don't own (and I haven't been able to get hold of the artist to get permission). Is that okay for a prototype? Or is this the point where I want to start thinking about finding an artist and getting some original art?
- David