Hi!
I'm an 18 year-old aspiring designer from Canada, and may I just say, this is exactly the type of community I've been looking for. I have been designing for about 3 years now and so far most of my projects have ended as overcomplicated messes. But I'm learning and am currently working on two projects, an Action-Reaction card game called "Mutually Assured Destruction," and a Beer and Pretzels space adventure called "Exodus."
However I have a question about game design. My first game has a "tapping" mechanic similar to Magic the Gathering where, when a card activates it's ability it is turned sideways to signify that it is used up until your next turn. The other game has a system similar to Munchkin where you flip over Discovery Cards (like the Door Cards of Munchkin) some of which are Adventures (like the Monsters of Munchkin) which when completed give you Equipment (like Treasure from Munchkin). Both games contain numerous other original game mechanics, however is it still a no-no to borrow mechanics like that from other games?
Thanks!