Hi everybody!
I'm a 28 year old Belgian geek, testing the grounds of board game design, but feeling a bit lost on how to proceed. I got here via a post on BGG where Genji designer Dylan Kirk explains how his game came to be, and how BGDF had helped him a lot along the way. I however, am nowhere near having solid ideas like that, but I have a lot floating around.
I've been geeking heavily the last 8-odd years, mostly board games. In the past I tried out some CCG's, mostly because it was the fad at the time. I played a lot of M:TG, simply because I couldn't convince anyone else that Battletech or Middle Earth might be better games. I had a dabble with RPG's, in particular Shadowrun, but that ended in a cloud of smoke, quite literally actually. When we finally got to a point where everyone had read the book, built a character and we were set to play, someone pulled out a grenade in a confined space, only to leave just about all of us dead within the first half hour of playing. So that was the end of that escapade. Later, we started playing Settlers, Tigris & Eufrates, Samurai, El Grande,... and found our niche. The others left off. I never quite did and still love playing games of all types.
Recently I've been mostly into medium weight, accessible games, because we play with a lot of new people regularly. I find myself extremely drawn to unique games, and am looking out for exceptional gaming experiences all the time. I recently ordered Fiasco (a one shot RPG system, heavily based on storytelling), and am looking forward to D-Day Dice and 1936 (a self contained card game with CCG elements: before each game, you assemble your personal deck from the available cards).
So what of my designing ventures? Well, I started out with keeping track of random ideas, be it mechanics or themes in google doc files. Apart from a few exceptions, I haven't really gotten further than just writing down ideas. Somewhere in my head, I seem to either be swamped with options, or find faults that I can't remedy. I guess I need to start building prototypes for some that are more advanced, really.
What I'm hoping for here on this forum, is to find some guidance in how to create a workflow, feedback on ideas and some constructive criticism. I'm very much into theoretical aspects of, well, anything really, so I'm also keen to find out more about theoretical approaches that might be beneficial for a game designer. I'm thinking of things like Game Theory (there's a great freely available video class from MIT if I'm not mistaken, just search open university), Auction Theory, anything else choice or strategic thinking related.
So, that's a long story short...er. Hope I didn't bore you to death. Guess it reflects how much thinking goes on in my head before I move on to action! :)
Thanks for the comment.
Do you mean to say you plot everything out on paper before making a prototype? I seem to be at a point where I can't think the solution. Perhaps it's lack of experience, but I thought I'd be forced to move ahead and start tinkering with some prototype. But it seems such an undirected approach to try things out until they work.