Hey all, Rocco here, new game designer. I shouldn't say new - I've been playing and designing for decades now, but my game group finally got me off my ass and prototyping them, and we're all fired to see what comes from it.
I got started over at BGG with playtesting a first game version, an abstract tile-based 4x game that started with a sci-fi theme but is now currently in a city-building theme called PRIVATIZE. I've got a handful of folks trying it, playing it and playtesting it and I'm hoping to get some more feedback.
I've got a ton of games in the design queue. I suppose my biggest idea in all the things I do professionally (I'm an aspiring writer and part-time live storyteller and actor, besides nerd) is the idea of making fun dramatic stories in the work. To me theme and setting are really super important when it comes to game design. So general themes of "generic fantasy" have sort of lost their appeal (although I play them) versus more interesting concepts, humor, or unused thematic elements.
Right now the next few games I'll probably be soliciting feedback / doing as print-and-plays are:
PRIVATIZE (4x tile-based citybuilding - in PnP now)
Hieronymus Bot's home for Wayward Cyborg Orphans - a dark card game of cyborg street urchins in dismal steampunk London
30 Minutes or Else - a boardgame of pizza delivery in a dangerous anarchic future
and...well, a lot of other ones. Plus of course getting knowledge and participating in the discussions here!
If anybody ever has something that need looked at, either for just an idea or playtesting, please send it to me and I'll get a response back as fast as I can.
Thanks all -
Rocco
Yeah, its pretty much that idea from Snow Crash. How is that not a game by now!? Well, here's hoping. Maybe if the game works and some money publisher picks it up they can arrange to get the rights from Stephenson.
I'm hoping to make a whole series of games based on the one gothic world with the Hieronymus Bots idea (he's the main uber villain).