Hi all,
Sorry for the tentative nature of this question post.
I've been working on a meaty euro-style strategy game with a buddy of mine for about 4 months now. We've gone through several iterations of prototyping and have had a few play-tests to start ironing out questions of balance and playability.
I'm quite comfortable with the direction the game is going at this point, and was thinking about exposing the idea a little to gather some constructive feedback and impressions from outside my personal group of friends. I just wonder if that is appropriate and cool here on these forums, and/or at what stage that would best be done.
I have tentatively themed the game, and done some design work for it with my tyro photo-chop skills (I'm a visual thinker, so I need pretty to get motivated), but at this point I still consider the theme and some of the mechanics to be dynamic at best. There may be ongoing changes as we play-test more, and there may be additions or deletions of rules, mechanics, structures, etc...
Also, I've been reading through Jay Cormier and Sen-Foong Lim's blog (Belfort's designers - Thanks!) quite heavily and have been influenced and motivated by their 'steps' posts. I was also thinking about sharing some initial outlines for sales-sheets, rules drafts and whatnot here.
Again, I've read some of this going on over the past weeks, and I don't mean to be hesitant, but don't want to break any as-yet un-encountered rule of etiquette for this sort of sharing.
What say you all? Should I dive in and get going, or wall-flower longer?