Hello everybody,
My name is Jake and I'm delving into my first game design over the next year or so.
I am a graphic design student and will be graduating next year with an emphasis in corporate branding and product packaging. I've spoken with my professor who specializes in design production and for next year as an independent study I will be spending anywhere from 4-10 hours every week for 28 weeks developing a board game from conceptualization to 100% professional quality game (one or perhaps two copies).
While much of the emphasis will be on the visual appeal and physical production of the board, box, and components, the game will be an original design that is (hopefully) very playable. I realize as this is my FIRST attempt at board game design I am not expecting a perfectly balanced, publisher-ready game to come out.
As I begin this process later this fall I'm sure I will begin to have many more specific questions, but for now,
With no real direction yet, how would you all suggest I begin brainstorming the concept for my game?
Thank you!
Jake.
Thank you for the reply!
That was my post. I'm excited to be a part of this community.
It's great to hear your advice about playing a game to death to understand what aspects I and my friends dislike/find engaging. I have been trying to do this fairly intentionally for a year or so but not with the kind of dedication you are suggesting.
I actually own a good number of games and have played many boardgames of all kinds for years. My all time favorites include Ra, Bohnanza, and Battleline. I have observed that I tend to love games that have high levels of player interaction and some form of number crunching. Unfortunately Power Grid and Caylus will never hit the table in my group of friends.
I will definitely begin playing a select number of games as often as possible and start taking written notes!