I am contemplating the game utilizing simultaneous turns. I am not sure if this will add to the game or invoke more confusion.
Each turn currently involves the following actions
- Harvest
- Trade
- Build
- Plan
- Discard
Harvest
Harvesting is the collection of basic resources from plots. While a plot is capable of generating more than on resource type, only one can be harvested.
Trade
Trading with other players or the bank to collect resources that the player does not have
Build
Purchasing of complex resources and building buildings
Plan
Plan where your next harvest location will be, using harvest tokens. The intent here is that you will only be allowed to harvest from a subset of the plots that the city owns. The level of the village expends the number of plots, harvest tokens.
Discard
Reduces the hand size to the allowable limit. The hand limit is expanded by the level of the players village and warehouse.