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PoA — Major shift back closer to FCE

After much debate, I have decided that "Plains of Aria" (PoA) should be a game in and of itself. There was some planning that was leading in the general direction of a Magic: the Gathering (MtG) Format...

DuelBotz: Sample New Card

I bought this TEMPLATE from "The Game Crafter" (TGC) for $10.00 USD. Had to work with it a little bit ...

Designer Diary = The trouble with Game Design

Well I figured I'd just share this because it has come on my radar during this week... While trying to figure out what to do with "Quest Adventure Cards(tm)", I took a good look at what is missing and how to move towards being a better game designer and having more success with my games.

Quest AC v1.5; the reboot is a compact game with a simple premise: be the first player to complete quests and score 30 Victory Points to win!

The artwork was done by Geof Isherwood a former Marvel and D.C. Comics artist and is real sharp when it comes to artwork: we scored a 97/100 on the Art Test!

Monster Keep — Re-visiting the Design

Newest Version of the Game!


I need some "input" on this Design...

Specifically I am using 3d6 (White) and 1d6 (Black).

At the Bottom-Left-Hand corner, you see (8/0/0).

What this is meant to "symbolize" is that you need to roll an "8" given ANY White die + the Black die to deal "1 Damage". The most Damage a Monster can deal is "3 Damage".

Quest Adventure Cards(tm) — The Reboot is finally ready!

On Friday, I wrapped up the final version of the Quest Adventure Cards(tm) Reboot which is a streamlined version of the product which is composed on 70 Quest Cards and is great for kids wanting to learn more about card games.

No "Quest AC" is NOT a "Battling" game. You don't battle your opponent. Instead it focuses on constructive gameplay encouraging the players to COMPLETE QUESTS, much like the name suggests.

TradeWorlds — Tactical Core

Well as I ramp up my activities, I've got a bunch of projects all "OPEN" and at different stages. I'm thinking about using "Dual Dice", the specialty dice to use a "Dice Draft/Auction" mechanic which could maybe bring the game together.

The A/B Facets of those dice allow players to draft dice from the pool of available dice and then use them during their turn. So if you Drafted a "Fuchsia" dice (Black/Purple), it means that if you roll a "6", you will get 3 Moves and The Destined (Purple) players gets 3 Moves too!

TradeWorlds — Smuggler's Run

I've just finished an "incomplete" version of the Box Cover for the "TradeWorlds" EXPANSION called "Smuggler's Run". The design had been in a bit of a funk ... or as other would put it a "Mental Block". In any event, I've found a system that could work but it needs a prototype and playtesting.

I plan to start (or continue) work on the Box Cover and ensure that the EXPANSION idea gets to the early prototype stage once everything I need to get done before that becomes a reality...

Quest — The Reboot

So I've just wrapped up a newer Version of "Quest Adventure Cards(tm)", I call it the "Reboot". In principle you are STILL trying to "complete" Quests but the method of doing so is different. The difference are as follows:

1> No more "Quest" Definition Cards.

Instead we use a STAR for required cards that must be played into the play area. You can start from one (1) to three (3) Victory Point cards which are required.

Duel Botz — Complete overhaul in order to focus the design

As I mentioned in a previous post, I have been reviewing "Duel Botz", a game that came to me within 24 hours time. It came very quick and I should have known that there would be challenges to this design.

The goal of this design was to use Polyhedral dice to track various aspects of your robots. While this sounds noble and interesting... The reality is that it's going to take more time to firm up this design.

Why? Because dice as stats is BORING!!! Even rolling the dice just is not good enough for what I hope to achieve.

Prospector — I decided to have a dedicated BLOG for this "Expansion"

So as some of you know, I decided to DESIGN a Splendorous "Expansion"... What does that imply or mean?

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by Dr. Radut