I have often wondered if certain characteristics of a video game can be designed in board games. Obviously board games can't immerse the player like video games can. But, can a board game have great adventures like many great adventure video games? What are some of the less obvious pitfalls to the game designer if they try to make a board game like a video game?
I know if we look at the flip side, some of the board games that have been created into video games seem vary boring to me when I play them on a computer. Something is taken away from the experience when it's turned into video game. Heroquest was a fun board game, but the computer game sucked. And Risk, and there are others that aren't coming to mind at the moment.
Anyone played the board game Escape Velocity. Anyone played that game who also loved the computer game? I used to love that game and am curious what the board game is like.
Thanks! Correct me if I'm wrong, it seems that good board games tend to have some level of abstraction. Maybe this is to facilitate simplicity in game design. I am envisioning a game that is rich in experience and quite long, but vary vary simple in it's mechanics that it play easily out of the box. I'm almost fetching the feeling of "I can't believe this simple little game turned out to be so big, complex, and challenging! I was going through a huge world with adventure, yet the mechanics were so so simple."
If anyone has followed my ideas for the game I am working on, in the first stage it was quite complex. I had big maps and labyrinths. I am still wondering if I really can make a board game successfully have adventure like Zelda does. I've been contemplating "how do you condense a huge world of adventure into a board game?"
Thanks for the feed back! I hope we can have an interesting thread going here.