Hey there BGDF,
I am designing a card game where all players have the same actions to choose from on their turn. To spice things up a bit, I would love to have an expansion/variant that includes asymmetrical player powers. Right now, I have double sided cards (twice as big in size as the regular cards) that have "triggered" flip abilities on side (A); that is, when the game state matches the conditions specified on the card, the player must flip over the card to side (B). On side (B), there is a variety of bonus abilities. For example, some have endgame scoring, some alter the normal game actions, some flip back, some draw cards and pass them to different locations (other players, discard piles..).
This has been developed in a couple games already. My inspiration was the hero cards in the World of Warcraft TCG, but it is also used in MtG. It might be used in boardgames, but I have yet to see it implemented to the same degree.
So I'd like to know, how can I balance these cards and abilities?
How will I know they are balanced?
Does anyone have any general thoughts about this mechanic?
Thanks so much for your time,
Andrew