So, I've been working on a Cooperative Board game where players move their spiders through a computer, avoiding security and trying to break the firewalls around the main data center to get access and win. However, as time goes on, the system becomes more aware of the hacking attempt and sends counter-spiders through the system to sniff them out and the threat level can increase based on events that happen, and if it gets too high, the system shuts down and the players lose.
The problem I'm having is trying to design the event deck. I want events where the players have to do something like succeed at a die roll or be in a certain place at a certain time in order to succeed, but I'm not sure how to balance it. What I have in mind is that if a player's spider is "Caught" they lose that spider, but they can send a new one in, it just adds more to the threat level.
Where I'm stuck is how the event deck should work. I was originally thinking each event should be a one time thing, so you draw a card and it has something like "Roll your stealth ability. If you succeed, you get____ (Good thing) but if you fail, add 1 threat". But then I was considering a more quest-like system where players must accomplish a longer task such as "destroy 3 counter-spiders" or maybe even "Destroy your current spider to succeed at this event." My question is, how do I balance that and which sounds like something that you would be more interested in playing?
If there's already a forum on event deck ideas, sorry, I didn't find it earlier and I would appreciate it if someone could point me towards it. I'm still fairly new to navigating here :)