As a math-phobe and newcomer to boardgame design (but a lifelong wargamer), I found this 2-part video to be mindblowing...
Has anyone, to our knowledge, ever exploited the possibility of hexaflexagons as a boardgame device? The reason I think this could be amazing:
1. A single hexaflexagon can generate so many combinations
2. They're made from simple folded paper components (so PnP games could use them).
3. There's a certain path of results that the mathematicians have discovered. So they're not totally random, like dice. A game designer who wants things to happen in a certain order might be able to capitalize on that.
4. The hexagonal shape naturally reminds me of hexgrids, which regulate movement and fire ranges in traditional wargames. Could someone combineg colored dots and arrows on a hexgrid map with a hexaflexagon device, to make the two things interact and govern an AI in a solitaire game, without using dice or elaborate charts?
5. I just don't have the math and geometry brain to explore this myself. But I see a glimmer of something here, so I'm raising in hopes that some game designers will "geek out" on it -- and post some explorations that show the rest of us what could be done, and how to incorporate it into innovative game mechanisms.