I'm interested in expanding my understanding of games and mechanics. It seems to me that a central idea in Board game design is mechanics. And I'd like to compile a list of the core central mechanics that games can be built around.
Yes, I know there are lists like this one:
http://boardgamegeek.com/browse/boardgamemechanic
and this one:
http://gamerchris.com/2009/09/21/boardgame-basics-game-mechanics.aspx
and this one:
http://www.squidi.net/three/
but I don't think any of them do the work of helping us answer the question "what kind of game is this" or "what kind of mechanic could we use for this game" instead they answer the question of "what's a name for a thing that happens sometimes in games" too general. We want to talk big picture here
However: I am interested in oft forgotten mechanics. Ideas that games could be built around but almost never are anymore. So don't let my poo pooing of the lists I found discourage thinking outside the box.
Here's what I have so far:
Hidden Information:
eg: Clue
Based on the discovery of information which is decided upon, but not known by some or all of the players
Incomplete Memory:
eg: Concentration,
Based on the idea of information which is revealed, and then hidden from the player, which must be relied upon later.
Press Your Luck:
eg: BlackJack
Based on the opportunity to keep what you have, or try to get more and risk losing it all
Deck Building:
eg: Dominion
Based on how cool Dominion is