I've been thinking of a new game idea recently, and I was wondering what others thought of it. So far I haven't done any playtests, but trying to get the general idea.
So basically, the game will be set on a train, which will be the board. One player will play as the two robbers, while the other person will play with eight passengers aboard the train. The player playing the passengers will get randomly selected characters with different abilities and characteristics, such as fast running speeds, damage power, or stealth training. They will also have certain weaknesses, such as being unable to access certain areas, have barely any self-defense knowledge, or just being really slow.
Now for the gameplay. The player who becomes the two robbers can select a random place on the train to begin, but the other player can choose where to place their characters within the eight rooms. Throughout the board, there are two carriages and up the front, the train itself. The robbers automatically are fitted with stealth, meaning there is a chance that, when attacked, the opposition will miss their target. There will be certain positions in the board where players can get fitted with equipment. For example, the dining room will have cutlery such as knives to assist both robber and passengers while the front of the train will have a spade used to shovel coal into the furnace. Every four turns, these items will expire and then another four turns will take place before they can be accessed again. Then, if someone has melee stats, they would be added to when they have obtained a weapon with additional stats upon it.
Now, this isn't all I have determined about the game but I don't want everyone to know too much about my game. From this overview, what should I work on, and what should be removed? Thank you for taking your time to read this game idea.
I agree that there should be multiple maps, that would certainly help the game. I'm liking the idea about one player being the hidden hero, who the robbers have to discover, but perhaps they have a Hero ability that can somehow be accessed every round, but relies on its surroundings. So they still have the same ability, but with less (or more) strength dependent on the map. So you're saying one side of the character card would be face up, and the other hidden from the robber? The Hero side would be hidden. Thanks, this game definitely needs improvement and you've really helped me out.