Hi,
Im Ashwanth and Im new here, this is a good forum for Designers who are venturing into board games.
Im doing some research on designing a Board Game. I ve been a Video game Designer for quiet some time and Board Games are kind of a different ball game for me. But it is very interesting as you need to pretty much lay all the rules game beforehand and their is no AI.
I have been playing some famous games like Ticket to Ride, Carcassonne and Settlers of Catan for some time and I have the following doubts.
- "Ticket to Ride" mechanics have impressed me a lot, are their any other board games which is very similar or with the same Game mechanic.
- Is it possible for me to use a similar mechanic of Ticket to Ride, is it ripoff or how much of it would be permissible.
- Just as a general feedback, why do you think that Ticket Ride is fun. Which part of the game makes it fun, is it the luck factor of drawing the cards or the the route laying process
- I just feel it is the simplicity of the game that makes it fun.... but i would like to have others opinions too.
Thanks
Ash.
Hi all,
Thank you all for your valuable suggestions.
Its been only few months since i started on Euro games and it has inspired me to become a part time Board Game designer from a full time Video Game Designer. I have been in the VG (Video Game) industry for almost 6years with 2 mobile titles and 8-10 other platform titles to my credit. Now I got totally inspired by reading about the Euro games and seeing videos from Scott, that I want to now become a parttime BG designer and bring similar games to my part of the world where there is very less exposure to euro games.
Though there are a lot of similarities between both VG and BG (Board Game) there is an equal no of differences between the two.
I respect the BG a lot, and I know very well that it takes a bit of effort to get a good BG up and running because it totally depends on the mechanics. But my perception is art and story can play an important of a game may it be a VG or a BG
true to some extent that in VG you can get away with few vaguely designed parameters but they have to fit well in the Level Design part otherwise the game won't play as expected. So we make sure than in the Level Design we try to balance it out.
@huken and @dralius - yes I want to use the Mechanic - connecting routes as a Goal and use card drafting for connecting these routes. This is the only part of TTR im interested in. This is just a small goal of several main goals.
Here is a part of what i have planned.
- Connect several routes starting from any of the cities on the board.
- You make new routes only by connecting to your existing routes. You have form a network of routes you cannot form independent routes several places of the board.
- Once you connect a route you own the route.
- The person with the maximum routes within the allotted no of trains win the game
- Also if he connects 5 routes from a single city then he gets 2 Victory Points
That game cannot be complex as it is aimed all family members, so i di not add buying shares etc.
Apart from being a very good Game TTR doesn't offer a lot of depth, still a simple family fun game. So how come it become such a big hit in the industry and it still sells, I presume it is the simplicity that made it a hit. Im I right, I would like to hear perpectives from designers like you.