-Everyone has their own empty player board that gets filled up with tiles by the end of the game (far left pic is empty board, middle pic is board being filled up).
-Players will be placing tiles and matching colors and shapes to advance up 4 tracks (far right pic that all players share movement on), e.g. place a red square next to a red circle and advance up the red track.
-Players will collect objects on the tracks so there will be some set collection and race for resources elements. One track will be just have powers to help make progress on other 3 tracks (move extra space for instance). The tracks don't necessarily have to be in straight lines like below. Winding and branching is fine.
An exploration theme seems natural but I can't think what the main player boards that move player pieces up tracks represents? I'm stuck on integrating the matching of colors and shapes on the individual player boards with the track advancements (pretty happy mechanically thank goodness).
One idea I had is players are deep sea explorers and get dropped into the ocean from a ship in one of those old atmospheric diving suits with an umbilical cord attached. But what do the individual playing boards represent? Some sort of control panel that keeps track of and moves 4 divers? Seems very tacked on with the color and shape matching.
Anyway, take a look at the board and track and let me know if you can think of other ideas or how to make the deep sea one work.
Thanks in advance as always.
Thanks for the suggestions so far. Nothing is grabbing me yet (thought of two of them myself already) but keep them coming and no idea is too weird or quirky. :-)