Hi everyone,
I just started a game journal on a chess variant, and what I've found I need is someone who's a better chess player than I am :-)
The piece's movement abilities come in part from the piece type (a rook moves in straight lines) and in part from its mount (unmounted can go 2 spaces, on a Jumper can jump one or two spaces, on a Charger can go any number of open spaces).
My current design conundrum is whether the ability to change mounts during a game would ever actually get used.
Do we have any chess experts in the house, especially those who've fiddled around with chess variants? (But I appreciate anyone's input, it's supposed to be broadly accessible!)
Thanks for the insights. As the game stands right now, each player picks the mounts they want for the back-row pieces with the restriction that the King must ride a Jumper. Yes, the ability to leap intermediate pieces is a bit useless when your range is one... this is intended to (1) keep the King reasonably capturable at the start and (2) provide the player with a spare mount.
I like the idea of putting the Pawns on mounts to start, though a Pawn starting on a Charger can be problematic (in the chess variant I saw with a similar piece, it was called a Superpawn and specifically prohibited from capturing en-passant). [Note to others: en-passant seems to be Latin for "the most arcane and obscure Chess rule ever devised that pretty much never comes up in real games."]
I'd thought about point values, and they're a bit tough to get right. By "right" I mean a useful guide to players. My rough draft system is for the dismounted pieces:
1 Pawn
2 Bishop
2 Knight
2 Rook
5 Queen
and double when mounted. This roughly equates the point values in orthodox chess, but I can't really test it.