Background (don't read this if you're bored easily):
Ok, this is not so well developed and I'm not going to waste time trying to pretty it up, it's a crude idea which I don't have time to work on myself and was wondering what my options were for developing this sort of thing.
I've had this idea for creating a text-graphic (ADOM or Nethack) style computer game in which you play as someone in the stone age with no knowledge and no tools, basically survival at its most crude.
I've had the (unpopular) idea that a P´nP RPG could start off as the basis for this game but would somehow end up 'bigger' than the computer game with a massive cult following, sadly my efforts to develop a system for this kind of fell flat (so far - see my Bone Range idea - if that still exists).
Ok, part of my game dynamic was that you don't just improve skills by practising them or levelling up, but that there would be mini-games which would simulate the activity to a degree. For example when it comes to knapping, on the computer version, you could go into one of those games where you shoot brightly coloured gems at clusters of other gems to try and knock them off, starting fires without matches or a lighter can be one of the most infuriating pastimes requiring tons of patience and skill, for that you could play a flappy-bird type game or something.
Thing is, a lot of this game would be about 'evolving' your mind from basic 'fight or flight' to the sort of mind which can waste time on sh- um, on stuff like existential philosophy and think that it is worthwhile.
Ok, so (at last) here is my question:
I was wondering if you had any ideas about games which would reflect the character (in a RPG if you didn't read above) 'evolving' their mind (of course the player would get smarter too!). They needn't be competitive but I want to steer away from pure logic puzzles.
The thing I'm going for is observation - as I see it, it consists of Senses which = pretty much pure data input, increasing this score would give your character better eyesight, hearing, smell, etc - then there would be Apprehension, "this = that", Judgement, "this = a threat, that = something I could use" and Analysis followed by Memory.
Since there are a ton of great Memory games out there I'm not so worried about this last one, but if you have any...
I'm looking for one game or a few simple games which could reflect/simulate this dynamic. Ideally, they should be engaging in themselves and have a degree of variety so that people can play them alone without the overarching RPG to make them interesting.
Sorry to be difficult but I want to discuss ideas/approaches here if possible: if someone posts "OH, that's X" and a link or "have you looked at..." and a link, I'm unlikely to visit those links. On the other hand if someone posts "X uses a system where you..." and a link I will be very interested.
Any ideas, suggestions, thoughts, comments, questions and criticisms are welcome. Since I have only started developing the game itself I'm treating this as a free-sharing zone, anything I come up with you're welcome to use as long as you don't prevent others from using it - although I'd encourage you to develop it further and share your version - and anything others come up with and share here, you'd need to talk to them about it.
Thanks for your patience in reading this.
I found that fascinating and would love to get hold of that game.
What I am looking for would work differently to that in a number of ways but to summarise, I'm interested in developing a sort of abstract thought simulator type thing with the ability to build on it while this game shows very interesting things related to practical knowledge and ingenuity.
It is nevertheless very interesting, I did not think of cards.
Actually, I don't want to get 7th Continent, I'll never get anything done and keep bugging my friends trying to drag them back to my place for a game!