Hello!
I posted my Metropolis architecture themed card game earlier this year but I have made several changes since. The biggest complaint was lack of player interaction. Well I have created a new version that solves this problem.
Here's a loose overview:
- 2 card types, Design and Material cards
- 4 Materials; Timber, Metal, Concrete, Masonry
- Object of game is to build opponent's cards before they build yours
- The first player to reach 15 or more Status (by building Designs) loses the game
- Two phases per turn; main phase (build, plan Designs, use effects) then draw phase
- During draw phase you draw one Design then Materials equal to the number of Designs on your field (planned Designs)
Anataomy of a card:
- Upper right; materials needed by opponent to build your card
- Lower right; Status (value of card)
- Lower left; architect of design
- Effects; some effects cost materials to activate
Thanks for commenting!
The idea with this version is to build your opponent's Designs (to a Status of 15 or more) before they build yours. The first player to reach a Status of 15+ loses the game. You can build Designs by using the materials indicated in the upper right. You could also build your own cards (if they have the right effect) but it puts you closer to losing.
In regards to "Event" cards the effects on Design cards take care of that. I have more examples of cards that I did not post. Certain Designs can counter effects, be used on an opponent's turn, etc. Also I kind of like the end game of idea, of building your opponent's cards. It forces you to choose which Designs to play (for effects and acquiring Materials) at the right time.