Hello from a torrential England!
It's the middle of my Christmas holiday so I thought I'd get round to posting about the many ideas for board games that have come to me over the past five years or so. Gamers be warned! Most of these ideas are vague at best. More often, ideas come to me as tone, atmosphere, mood, and so on, or a feeling for a mechanic or relationship I want to see in the game, rather than anything concrete. This is more than likely because I have very little gaming credentials, having only in the last year or so made more of an effort to investigate, you know, Proper Actual Games. I welcome any comments offering ideas on how I could expand these ideas beyond what they are (mainly a bunch of pictures in my head and words in my notebook, and a plastic box of prototypes) or if you know of any similar-sounding games that you could recommend to me in order to get more of a feel for how games should really work.
What are we waiting for? On to the games!
1) GHOSTS
A haunted house. The owner has called in the Ghost Busters to track down the unwelcome spectres and exterminate them. The board shows a birds-eye-view of the house as in Cluedo. There are two boards - one for the ghosts and one for the Busters, as in Battleships. The ghosts can see where the Busters are, but the Busters can only see where the ghosts were on their last turn from the trail of gleaming ectoplasm they leave behind...
2) TWO MOONS
Spaces on a circular board are affected by the position of the titular Two Moons, which move around the edge of the board.
3) SPRITES
An attempt to replicate the idea of assigning roles to generic characters as in the classic DOS game (my favourite in fact) Lemmings in a board game.
4) DRAGON DOORS
A square dungeon of 16 cells. An imprisoned wizard opens portals between rooms to make his way out. But opening portals lets pesky goblins into the dungeon cells. Get trapped in a room with too many goblins and it's GAME OVER! Features precicely zero dragons. Or doors.
5) MINUTES TO MIDNIGHT/THE CLOCK
5i) Either a card game where cards are played from your hand onto a "timeline" of cards in order to change the course of history for good... or for ill...
5ii) Or a board that is literally a clock face that ticks closer to midnight as the game progresses. Players can affect past and future events in the game.
6) TEMPLAR KNIGHTS
A map showing roads between a network of castles. The Templar Knights secretly hide the Holy Grail in one of the castles, and later must transport it to a new safehouse without giving away the new location. Following them is a sect of miserable fallen angels that is eager to lay its hand on the prize...
7) A GAME OF CAT AND MOUSE
Dogs scare cats out of rooms. Cats scare mice out of rooms. Mice scare dogs out of rooms.
8) LOST IN THE WOODS
A wood made up of 36 hexagonal tiles with paths that twist and turn in many directions, looping or finding dead ends. Can the lost child find his father? Or will the Thing that's lurking in the wood find him first?
9) BLINK!
A game based on the episode of Doctor Who named Blink! The Angels have the Tardis, but the can only move when Sally Sparrow looks away...
10) SUPER ANTI-VIRUS PROTECTION SOFTWARE
I liked the idea of the PS2 game Shadow of the Colossus where the hero has to defeat 16 lumbering Colossi by traversing their hazardous frames in search of their shiny weak spots, but I am at a loss at how to replicate this as a board game. But it would be very cool if I could.
I think I'll stop at 10. Again, I welcome your comments. Many thanks for reading.
Orangebeard and ilSilvano,
thanks both for your replies. Ideas come so often and I am so impatient that none get the attention they deserve (or not).
ilSilvano, when I flesh out the rules for Blink! I'll be sure to send you a copy!