Heihei good people!
This card game is yet another idea what i have in mind and i am interested in your thoughts. Keep in mind that this is very rough sketch in my head.
Game title: Colony
Colonization of a planet/different planets is the main goal of the game.
The crew members don't have any special abilities other than choosing their layout what they can bring with to expedition (for example - gun&medikit, bigger bag&tool etc).
There is the planet deck (triggering events, spawning monsters from the monster deck, resources, perhaps weapons etc.)
What i found somewhere from here was this really cool idea/mechanic, that when you pull for example a threat/monster card from the planet deck, then you draw a monster from the monster deck and give players until next turn to deal with the threat.
Players can spend action points to terraform/shoot/heal/build/gather/ place a trap/disarm a trap etc.
Now i have hit the wall with the idea, to make the planet deck diverse.
To get the feeling that you are actually visiting different planets.
One thing is that the planet deck is always of course random itself, but how to add some special flavor to it?
Should there be at the beginning of the game an another selection of cards - "probing stage?" what determine what planet you have found?
And from that you will add or take away cards from the deck?
For example; No lifeforms (so no monster spawning cards inside), desert(different biomes) (limited resources), another civilization (spawning quests) etc.
Do you think this adding/taking away cards can be dreadful? : )
Anyway, i am all ears to your thoughts!
Cheers,
Hugo