Strongholds
Categories: Medieval, Variable Player Powers, Dice Rolling, Set Collection, Fighting
In this game, you command strongholds along the border of a contested region. Your goal is to deploy units to attack and destroy opposing strongholds while upgrading your own defenses and capabilities. The first player to destroy all 3 of their opponent’s strongholds wins!
An example of a stronghold Keep card and two connected Tower cards:
(click images to enlarge)
Instead of using dice, chips etc for tracking defense I had thought about providing an optional method using a card.
See the OP images for my initial idea.
So far, I am using a "flag" defense counter card that I slide up and down but I need to do further testing if that becomes too fiddly or if it too easily slides around losing track of current value.
I am wondering if you guys have any ideas or feedback, thanks!