Hi all.
Watching FRINGE's finale last night, I had this idea for a game (go figure...). There was a plot device on the show about Quarantining areas of the US after all kinds of kerplooey on the show. I won't go into more details as it's not relevant other than as my jump-off.
Anyhoooooooooo...I've only had experience (and limited at that) in eurogaming with Settlers of Catan. I've read a little theory on Euros, and I like the concept. I think the post-disaster concept I'm toying with in QUARANTINE might fit nicely into a strategic Euro-flavored game.
What I have are some loose threads:
-- I want it to be a board game.
-- I would like to be able to proto with piecepack tiles, maybe some coins/pawns, and a host of the most useless coin currency in your particular country (US Pennies pop immediately to mind).
-- I like Settler's Robber/Zombies'! zombies as truly Netural-- but still motivated-- "players" to change the landscape.
-- Another inspiration is ZOMBIES'! compulsory Zombie move-- you HAVE to move the Zombies on the board and they keep spreading. I do NOT, however, want to do anything zombie-flavored as its too cartoony for what I want to achieve.
-- I have the concept that your side is isolated from the other players by a pestilence (the Neutrals) zone. You are as much quarantined from them as they are from you. But something is changing them-- maybe a rabble-rouser, maybe the plague inspiring dementia, who knows-- and they're wanting to spread in every sense of the word.
-- I have a contemporary setting in mind. And a location. But again, that isn't a huge deal.
Your initial mission/endgame is to unify the outposts you and the other players control to attempt a large-scale push against the Sick. Each starts with six clean citizens, a doc, and a soldier. Resources for heath and (?) are on the board; you're going to need to go out after them. Trading is encouraged. My Neutral will be both the Sick moving about AND a "reproduce" roll: this creates new Clean Citizens and possibly more Sick.
A wrinkle here is that I also like giving players some motivation and the game some wrinkles by introducing a Role deck. As the game opens, everyone takes 1 (or more) Role cards, outlining their motivations and giving them specific alternate victory conditions. Think of it as having "lawful goods" and "Chaotic evils" running around. Obv. those will be changed around. I actually think this might be something you could do with a standard deck of cards using face-cards: hearts v. diamonds v. spades v. clubs.
Combat is a must here, but I would like it to be more strategic vs. stats-heavy, along the lines of things like Chess, Go, or Backgammon. Maybe even Senat, if there's combat to that...been so long since I even looked INTO Senat that I don't remember it well...
That's a lot to digest, so here's the sum total:
If you know German/Eurogaming well enough to aid in design, I wanna hear from you. Reply here or message me.
Thanks!
Not just bumping to bump, but have decided to drop the German Game feel from this.
I think the combat mechanic kind of limits it.
But still open to any suggestions, comments, etc.