This is what i have so far
you have 2 decks, a hero deck and an action or whatever you like to call it the deck. This deck is full of assault cards that you need to use to attack your opponent's units
So far this is the type of gameplay im going for
To start the game you send top let's say 8 cards from your action deck and place them face down, this acts as your life points (i might change it later so there could be another way to win the game but for now it's this)
Start by drawing 5 unit cards and place them on the field, 3 units are in front and 2 units are in back, at this stage you can choose which unit would be at the back and which units are in front. you then draw (ill go with 8 action cards) to your hand. you can mulligan once per turn
So if you want to attack, you play action cards and your unit will attack the opponent's unit, the opponent can defend and play defend cards at this point. When a unit dies it is get sent to the discard and your opponent draws from the life deck and adds the card to his hand. when your unit dies you can draw from your unit deck and place it on the field however you can only do it on your turn. As for the action cards you will always need to have 8 cards in your hand so at the end of your turn you need to draw from your action deck. On your turn, you a free to mulligan any number of cards in your hand. The cards you draw from your life are just a bonus so you cant mulligan the card you drew from life
Each unit is a different class
names are subject to change
warrior
tank
barbarian
mage
healer
Warrior have even hp and atk but on the low side of the numbers
Tank have low atk but high hp and comes with an additional stat called shield, (when units attack a tank, the shield goes first before the hp so if my unit has 5 atk and you have 5 hp plus 1 shield, your hp goes down to 1 as i had to break your units shield first. If i do not kill your tank on my turn then your shield is refreshed but your hp remains at 1)
Barbarian have high atk and medium hp, the barbarian can bypass shields and attack the units hp directly, so if your unit unit has 5 hp and 4 shields and my barbarian have 5 Atk, then your unit is killed as it ignores shields
Mage has high Atk and low hp, they can attack both the back row and front row units, so it is best to have your mage at the back row since the warrior, tank and barbarian can only attack the front row
Healers do not have atk instead they have heal and the numbers are varied between the hp and heal stat
healers do not need action cards to heal however there will be action cards that can help the healer out, same goes for the tanks, however you will need action cards to defend when using a tank, example if you don't have a taunt action card then your tank cannot take the damage when the opponent attacks
Warriors, barbarians and mages since are all damage classes need action cards to attack. some units might even need 2 or 3 assault cards to attack. or i might make some with special abilities such as IF you use more than 1 assault card on 1 unit will trigger its special ability.
A member mentioned before that having 8 cards full of action cards could be troublesome even though you can exchange cards in your hand from your deck once per turn, If there is another way to go about this without reverting to a generic card battle game with i attack with my unit that has 3 atk and you have 2 hp and your card dies, in all honesty it is quite boring, i wanted to change that formular by going a different route with action cards. Any other idea please i love for you to share it with me
If action cards are no good i am happy to to try custom dice but means more randomness
It is all i have so far.
quick testing
https://www.youtube.com/watch?v=vPvEIt6vFCM&feature=youtu.be
Hmm... Maybe because the "Warrior" has lower Attack than the "Barbarian" BUT in turn the "Warrior" has a higher Defense than the "Barbarian"...
So you can choose "Barbarian" an become of a Tribal bulldozer with awesome Attack but poor Defense. Or you can choose the "Warrior" which can break down a door and also have "Reasonable" Defense to keep the enemies at bay...
Maybe something along those lines — IDK, just some ideas!
That was the idea i was going for. I might put a limit on them though so i might have this
before the game starts you have a bunch of random cards in a pile, this is where the deck building come into play. Each card will have a rarity system or a number system, such as if a character card has a number 3 or something on it, then you can only have 3 of the same character in the deck, same as the action cards. Characters might have an effect too, it is just an idea i dunno if i mentioned it yet but my first idea was
having some action cards exclusive to a certain hero class, example the card called whirlwind, when you play it with a barbarian, the barbarian will attack all enemies on the frint line of the opponent's side.
The 2nd idea and less random is, some heroes will have abilties so take the barbarian again, the barbarian has an effect called whirlwind, it does the same thing, so to use the ability ill need to play maybe 2 assault cards and a caster assault card so in simple terms, sword,sword, fireball. I added caster assault so you can still use these cards to combo with other action cards to activate a heroes ability, and the caster assault cards are not exclusive to the casters
The game will be sprite themed, the characters will all look like those little sprite characters you see in games, that what makes it exciting for me since i love that theme especially on cards or tabletop games
It will have deck building element, there will be like 100 characters to choose from and i might limit the character deck to 20 or something
Even the action cards will have a deck building thing such as i might put a limit of rarity or each action card will have a number on it so you can only have like 4 cards with the number 4 on it or something and the common cards such as assault will be infinite so you can mix and match action cards to suit your characters and hopefully you chose the right ones against your opponent