Intro Page
This is where I will post resources for investigating the game design process of Universal Pursuit (and just a way to organize my progress). I will provide seven areas that you can explore to understand more of the mechanics, art, direction, theme, and even game play. Thank you, and know that feedback is always welcome.
#1 Theme
The universe is at peace, everyone is prosperous and no one is in need. Its actually kind of boring. But, many have grown restless knowing that the mysteries of the universe have always been kept a secret. As time past, there was a great unrest throughout the universe. Everybody was a tad bit ticked. The Master of the universe saw this as a great opportunity to spice things up. In response, he created a competition, a competition that would reward only the strongest being alive and the rest of his companions the secrets of the cosmos. The first being to enter the anomaly present at the center of the universe would win, gaining access to the Great Mystery. Who would have thought that a little rivalry over the meaning of the universe could cause so much fun!
I want this theme to be kind of silly; art and all. Fun and inviting so that any person can grab a race that interests them, while engaging in an intensely strategic experience.
#2 Major Game Elements
20-30 minute game
For 2-4 players
Main Mechanic:
-Rolling dice to perform number of actions with units
Sub Mechanics:
-Area control
-Balance of risk and tactics in combat
-Unique special abilities for units
-Quick and interesting turns
Games Like:
-Quantum
-Parchisi
-Sorry!
Game Synopsis:
On your turn you will roll two dice and use each die to either build a unit or base, move a unit, attack with a unit, or claim the center of the universe. Each player will be racing around the board, moving from planet to planet, attacking nearby enemy units, and establishing bases to eventually gain access to the center of the universe through the anomaly planet (the last planet you need to land on).
Think of this as Sorry!, Trouble, Parchsis etc. with interesting decisions, better theme (or a theme), and unique player races.
#3 Graphics:
Board Layout
Real Board Set-Up
Prototype Card Design
#4 Work Bench:
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[Legend]
[+] What has been added
[?] What is being tested
[-] What has been removed
[#] What I am working on
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5/31/19
[#] Finalizing Rules 1.2 for release
[+] Squad (multiple units on a space assaulting)
6/5/19
[-] Battle mechanics
[+] Conquering mechanic (simpler than battles)
[?] Strategic balance between squads and individual units
6/11/19
[-]The ability for squads to flank
[?]The ability for squads to ambush
[?]The ability to construct units on a base
[#]Prototype art for cards
6/18/19
[#] Designing cards
[?] Squad scaling balance (larger squads are slower and more powerful, smaller squads faster and less powerful etc.).
[+] Valor (each unit has a valor value which you score if they make it to the anomaly planet).
[?] Victory condition (win by scoring six valor)
#5 Rule Book: UPDATED 6/18/19
#6 Tabletop Simulator/Tabletopia
-Under Construction-
#7 Print and Play
-Under Construction-
Created a rules document for Universal Pursuit. Have a look see if you're interested. It is only three pages, four including the race outlines.
More to come.