I'm putting together the prototype for the latest version (mach 3) of my Jesters game, which I mentioned here (well, on the old forum) several months back. It has some definite interest from a publisher who requested a prototype upon reading the rules, so I want to try to give the prototype some of the character I'm aiming for in the final game. Granted, what I'm asking y'all for doesn't relate to any of the actual mechanics, so I hate to ask you to do some of my "grunt work" for me, but I think you'll have fun with it and I'm sure you can come up with some great examples to add to (or replace) the ones I already have. In any case, I really appreciate any input you're willing to offer. (There's also an aspect of the end game that I'm trying to punch up, but I'll make a different post to ask for some help with that...)
Basically, I'm looking for specific descriptions to go with the Performance Cards I have for the jesters' hands/gigs. The strength of each card ranges from 2 (pretty bad) to 9 (fantastic), and there are 4 different types: Magical, Theatrical, Musical and Physical. So, for example, a 9 Theatrical card could be "An incredibly powerful reading of Hamlet's monologue." and a 2 Physical could be "Juggling three apples, barely." The funnier and more descriptive, the better (as long as it's a simple phrase that will fit on a line or two). Modern allusions or references are okay, as long as they're clothed in wording that works for the medieval timeframe. In other words, for a Magical description, it couldn't be "make a helicopter disappear", but "make a castle disappear" would work fine.
(Given the subject matter, I was hoping to submit this for the "I'm a Star" GDS a few months ago, but I was busy traveling and couldn't get everything together to submit in time for that. It was fun reading the entries, though!)
Thanks much! Grudunza
Ha! Those are all great. Thanks!