I started to design new factions.
But moreso, new units.
With the renewed balance through math. I do have to rethink designs.
Since the SP system works perfectly, I am not restricted in certain areas.
I also can advice players on what combinations they can choose for their faction.
With a 1/3th basic hitchance. The formulas work in all areas as well. Basicly, I am copying my prototype balance. But with reduced rolls and health tracking.
I have several options for designing a faction. But it is better to design multiple options for units. This allows me to go into the greyscale. In other words. Players can design their own faction by using units that other players don't have.
Of course, I need several versions of the same unit.
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The rifleman is one of the simplest units. But I need a lot of different verisons. Not sure if this will be balanced.
In a sense, I could use the same pieces for multiple players. But then I need Unit Statistic Cards.
And if I go for the greyscale. I could add a colour pawn to a stack of unit cards (20 x 20 mm).
This means, no miniatures.
With that in mind. The statistics could be printed on the little cards. Any special feature is very hard to implement.
But the number of statistics that are basic seem to be 7.
- Cost
- Armor
- Speed
- Shots
- Damage
- Range
- Accuracy
7 is too much for a little 20 x 20 mm piece.
Perhaps combining numbers with symbols.
- Cost; number of 1 or 2 digits.
- Armor; there are 7 different armors, these can be symbols.
- Speed; a number of 1 digit, that can be placed inside the armor symbol.
- Shots; this is a number, by default it is 1. So perhaps not display like this.
- Damage; there are 7 different damages, these can be symbols.
- Range; a number of 1 digit ( I try to refrain from 2 digits) It can be placed inside the damage symbol
- Accuracy; a number of 1 to 6. Maybe have a symbol for this. And then put in the shots. Not sure if I display the default 1.
This way, I have 3 symbols and 4 numbers. The 4 corners can be used for this. With the price in the top left corner. The body stats in the top right corner. And the weapon stats in the 2 corners at the bottom.
If any special ability might arrise, I can use an attribute and display it in the middle at the bottom. It will be a lettercode with a number for sure.
V-3 or V+3 have a big chance of appearing.
Cd and Ch also can have a spot.
But I wonder about something like an unit having 2 or more weapons.
There are 2 variations in this. A choice or all at the same time.
This means, all of them need to be displayed on the piece. Maybe on the sides if needed.
If they are choices, the weapons will be surrounded by a []
In all other cases, all wepaons shoot at the same time.
The Minotaurus would have V-3, Ch2 and then 2 weapons, where the accuracy is 3 and 4. Both can fire at the same time, so no [] is used.
The range and damage type remain the same. So I got a copy on the left side. The accuracy would be 2 different symbols with a 2 inside of them.