Good evening forum,
Please follow the link below to see the initial design for my cards to be used in my card game- Necromancer, The Fight For Life.
http://www.necromancergame.com/gameplay/misc/cards.png
The game is a deck building card game, where both players are necromancers who summon undead minions to attack their opponent.
My game will feature Energy Cards and Minion Cards, and function mechanically similarly to Magic The Gathering and Pokemon cards. You will be able to have a maximum of three minions in play at any time, but each minion has a selection of four abilities to choose from.
That was not a great description, but this post is mainly about the card design so let me know your thoughts please!
Thanks.
Hi thank you for the feedback guys!
I agree Shoe there is a lack of color, it is partly for the theme as you say, and partly to reduce printing costs as these are just the initial play-testing cards. Also the creature artwork is just placeholder art donated kindly by a friend of mine, the final art will have more color.
Thanks for the in depth feedback BENagy, that is a great idea to give the straight lines a little more personality. The font and word size and definition I will have to see how it looks when I print them out on a good quality printer, but I really hope what is there now is sufficient... A lot of the overall design credit goes to some talented artist friends of mine holding my hand through much of the process and pushing me to make it better again and again.
In terms of the GAME, my decision to have four abilities on each card is to compensate for having no spells cards, weapon cards, support cards, trap cards at all. Only Energy and Creatures. Therefore the lack of flexibility and strategy from not having these different cards is hopefully going to be made up by having each creature having four abilities to choose from. I have no idea how well it will work until I start play-testing, but that is the theory. I do like the idea of passive abilities, even if only for the more powerful cards, again this will be something I will be looking for in play testing.
In terms of the number of design space, I already have all that mapped out. I have 150 creatures, each with 4 abilities. I have 48 abilities in total, so no two creatures have the same 4 abilities (none even have 3 abilities that are the same), so each creature is unique and decks can be really custom.
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If you would like more detail read on, if not then you don't need to.
I have 48 abilities, 12 Physical, 12 Magical, 12 Buffs and 12 DeBuffs.
For example for physical attacks I have Hunt, Blade, Blunt, Flurry, Impact, Maul, Stab, Axe, Eat, Swarm, Quick, Whip.
Each ability has 4 levels of strength, for example Blade contains-
Cut: 1 Energy = 3 attack
Slice: 2 Energy = 6 attack
Slash: 3 Energy = 9 attack
Cleave: 4 Energy = 12 attack
and Quick contains-
Jab: 1 Energy = 2 attack + flip a coin, if heads do another 2 attack
Rush: 2 Energy = 4 attack + flip a coin, if heads do another 4 attack
Thrust: 3 Energy = 6 attack + flip a coin, if heads do another 6 attack
Spin: 4 Energy = 8 attack + flip a coin, if heads do another 8 attack
In this way I have 48 abilities that are easily scalable into 4 levels, meaning I have a total of 192 abilities. I am hoping this is plenty of design space and some can be converted into passive abilities if I choose to go in that direction.