In my CCG cards will have a Gold cost that must be paid for the player to put the card into play.
Some card will in addition to that also have a Threshold cost: I.e. if a card belongs to the Elf faction, and has a threshold of 2, there must also be 2 cards of that faction into play already in order for the player to be able to put that card into play.
How would you show this info on the card? I have included three (bad?) ways I managed to do it on the card template I'm using.
Notice: All of them show a card that costs 4 gold and that has a threshold of 2. What way would you do it?
(It's not a required read, but I have written an extensive post about the problems I have and illustrated them on http://wtactics.org/2010/07/27/template-design-rationale/ if anyone should be interested. And as always, I'm still looking for co-developers.)
I suspect most of you will recommend the multi-container solution, but I'm not at all happy with how it looks or the fact that it takes up space from the card text area.
To answer any questions about how often these numbers are used: Not often, but always when the cards are being played. While in play the card's gold cost would sometimes be referred to, but not often. It will be rarer to refer to use the threshold once the card is in play.
Amazed anyone read my ramblings = P Glad you liked...
I did both, and am happy to say I really liked the second one. I have attached both versions, and also compare them side by side with the dot-version. Check out the first mod I did: v1 here
Maybe it's just me, but I don't think the faction icon scale well at all. It is not a software issue, it's just a "fact" that it would look bad on a card in that small size. Thus, using an amount of faction logos to tell the player what the Threshold is seems to make the card very cluttered, at least I myself perceive it that way. In addition, I think it takes away some of the overall simplicity and "elegance" the template has (well, I'm biased, heck I made that thing so I guess I'm allowed to like it a little...)
Using faction logos as Threshold icons also seem to take up more space, and it will also do that differently depending on what logo is there.
Now, compare that with the other version I put together: v2 here
There I use some kind of rectangles. They could very well be taken for cards and I made the proportions of them resemble that of a card intentionally. I doubt it would be intuitive to understand them as cards by merely looking at them. I guess that a player would be more likely to associate them with cards once (s)he knew the rules and what they symbolize (the threshold). Personally, I don't believe this solution - using icons - stands or falls with if they are seen as cards or not: As long as the player can easily use them to figure out the threshold by looking at whatever is representing it, it should be fine, I hope.
I really like the rectangle solution. (This also reminds me of a couple of roundrectangle containers that Gary Simpson had for the attack stats when he did the concept for the original creature template, so all credit to him.)
Icon-within-icon, and a number next to that, is a visual nightmare. It's an ad-hoc solution that just adds to the mess. 50% of the cards won't even have a Threshold value at all, making the gold coin being there even odder perhaps.
Since you took the time to answer me, I will honour that and still give it a shot to check it out: v3 here
I think it looks somewhat too crowded in the corner now and messy - there are 4 different geometrical shapes: Original huge faction logo, a number, a coin, and then there are smaller logo(s). It also more or less spoils the logo even further (it's enough that I already have squeezed in a number in it ; ).
The least crowded version of the two would be the one to the right. It does however still feel strange to include an icon within an icon, and to be honest I can't even think of a game that has done that before. While being a wannabe-pioneer with a GPL CGG, I'm not sure I dare push it that far ; )
Yes, they do all cost gold. You're right about that I could totally replace the huge faction logo with the gold coin container. It is very intuitive indeed. Problem I face then is where would I slap the faction logo? The card template is really not forgiving here ;) I honestly believe it's un-doable with that exact template. So, I could of course simply redo the whole thing and use a more conventional template. But... I think the template is hot enough to warrant the question what would have the least negative impact on the game: Keeping the template and using another solution than the gold coin container, or, using a totally different template and using the gold coin container.
My thoughts are that the template is "unconventional" enough to stand out in a good way and make the game instantly recognizable. For id-purposes and "branding", that's a good thing, if and only if the whole game has to suffer due to bad decisions that prioritized aesthetics before function.
Each faction belongs to one of three alliances. A card has a faction logo, and the colour of the cards borders + it's text area background of the name & card type reveal it's alliance belonging. Thus, the elf card you saw happens to have a green leaf faction logo, and it also belongs to the green alliance.
Here's an example of a Merfolk factioned card, that also belongs to the same alliance as the Elfs: See merfolk example here
BfW kicks ass, it's a really well done game. :)
Cattlemark:
Number 2 is kind of confusing, presenting it as a ratio..
Agree... Now it also strikes me how hard it is to have any number seperator there at all, even if it's something else than a colon it will still be interpreted as an operation of some sort instead of a divider...