A playtester recently told me that standard industry card packs come in units of 55 cards.
I currently have a card game prototype with 4 packs of 68, and an Events Pack of 60. Is this likely to be a problem when submitting it - and would I be best advised to try and cut the pack sizes down to 55?
I'm very grateful for any advice you can give me.
M<
The game simulates the power-politics that led to the death ot the Republic and the birth of the Roman Empire. Each card pack allows players to take the military and political actions of the likes of Sulla, Marius, Pompey and Caesar as they struggled for power in the dying days of the Roman Republic.
So each pack is slightly different, weighted towards the historical actions of the faction involved. This means that the back of each pack must be a different colour. Seo: your suggestion is a very sensible one, and much less drastic than cutting 13 cards from each Faction Pack. It works if the colours on the back of the cards can vary on the same sheet, which I assume is financially feasible?
As an intellectual exercise, I tried cutting the Caesar pack down to 55. It's possible (though painful when you get to the final few cards). We're running another playtest next weekend, and I'll try doing it with the reduced packs, to see what it does to game balance and flow.
I really appreciate all your input.
Thanks,
M<