In BSG I'd say that those are cards, as they work just like a small deck of cards. Different form factor, but cards nonetheless: identical on the back, one of a set of randomly-chosen fronts.
What would you want from an online board game design tool?
Sat, 04/18/2009 - 13:37
#31
Howitzer_120mm wrote:I was
I was thinking Battlestar Galactica, where you flip the transport ships to see what happens (see what you lose). That type of idea. Where a piece needs both a front and a back.
In BSG I'd say that those are cards, as they work just like a small deck of cards. Different form factor, but cards nonetheless: identical on the back, one of a set of randomly-chosen fronts.
Mon, 04/20/2009 - 12:55
#33
just something I have for one of my games...
I have a game that would benefit from either freehand or angle degree entry... so I might end up with more games with this.
Tue, 04/21/2009 - 04:24
#35
Actually, it's just fluff for one of my games, but...
I can see a couple of others that might use it as well. Maybe someone was to incorporate the firing arc mechanisms of a miniature game into some aspect of a board game design? I have another flaky one that imitates some klunky retro-arcade stylings that could use it as well. Area control games that are more mini in nature but are mini-modern board game hybrids (got 2 of these waiting for work).
Important, no. Desired by me, yes.
Wed, 04/22/2009 - 07:32
#38
error uploading
rotation and flipping works nicely, but I got an error when I tried to upload an image
In BSG I'd say that those are cards, as they work just like a small deck of cards. Different form factor, but cards nonetheless: identical on the back, one of a set of randomly-chosen fronts.
Oh yes, this will be available. Basically a "deck of cards/tiles" that can be shuffled.
@Willi B: why freehand rotation?
Would 45 ("tap" card) or hexagonal (in 60 degrees angles) additions be sufficient?
@Howitzer_120mm:
http://www.loota.com/protohut/
Probably errors right now. In the future: the main page that could list games, where you can create new board etc...
Yep. Locking will be done.
And for special dice - let's say you designated 10 symbols for a 10 sided die. The die could be a "piece" and then you could menu-> roll/randomize , then it would choose one of the symbols. If you implemented this system, then people could just create a d6 with symbols "1, 2,3,4,5,6".
Yep, good idea - that's how this will be done. I think that you can have maybe either infinite number of sides, or up to 20 (it affects a bit on database structure so I'll think which one is better to go with).
If # of sides = 1, then you cannot flip tile
If there's 2 sides, then you can flip tile
If 3 or more sides, you can "roll" object (randomly pick side)
If somebody wants a 'coin', then he can just do 4 sided coin :)
How would this sound to you? Do you think that there's games where you specifically need to select certain side of an object? (using dice as a counter comes to my mind, but you could do same thing by simply having coins or something as counters)
This is important to ensure that the user interface would have as little stuff as possible.